Thats the sole goal of usability.joeri wrote:The blender foundation has set some goals and non of them state to create the best (more intuitive & user-friendly) interface.
It's to make 3dcg available to the widest possible audience.
Features are not determinat for reaching the widest possible audience if that is all you want, but usability is. With just 1/10 of the features Blender is packed with it could reach a much bigger audience like Milkshape did.joeri wrote:Changing interface settings is only a very small possible part of improvement.
If the goal was to create an excelent modeler no mater what the learning curve is (something similar to emacs for text editors) then this would be a different argument.
Anyway Blender goals are not objective. They are driven by Ton and a core of developers and that is good because Ton and his team are visionaries and Blender would never be what it is today if they didn't strive to create their vision.
But i feel now that Blender with all its features justifies a much bigger aceptance by new users that what it has and that isn't happening and it's potential being wasted. Just throwing more great features won't change much as a great number of new users will never look at them.
I hope they give a good look at it and not just change keybindings but also do change do create a gui file format we can exchange or edit with an external api.That's not by vision or idiology, that's just 10 years old code that is interwoven truw all of blender and needs alot of work to refactor. Keybinding is on the todo list for 8 years and getting on top of the list soon.
Documentation is part of the gui in modern gui design so nothing is left out. The (SumOfDoc) activity is already improving the gui. I hope next they start working on the customization part. That would be cool.Leaving the issue of documentation.People will simply create (and share) their configurations and in true Darwinian fashion the best interface as decided by the users (and not the developers) will be more numerous
I woudn't mind doing that myself but at the moment im studying for univ exams and the exam im studying at the moment is HCI.OK, give us some examples then! The Blender interface is highly configurable. The buttons windows is highly configurable.
But i have some ideas i would like to present later as modifies gui screenshots and sketches.