work planes

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

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Joined: Sat Sep 04, 2004 2:32 pm

work planes

Post by kakapo »

for transformations without any axis constraints it often would be nicer if the closest (smallest angle difference) global xy xz yz plane were used instead of the the plane which is normal to the view direction.

i hope it is understandable what i mean? :) for example i like how this works in modo.

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Joined: Fri Oct 18, 2002 2:47 am

Post by solmax »

not sure what you mean. and i haven't tried modo yet...

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