work planes

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Post Reply
kakapo
Posts: 0
Joined: Sat Sep 04, 2004 2:32 pm

work planes

Post by kakapo » Wed Aug 02, 2006 7:26 pm

for transformations without any axis constraints it often would be nicer if the closest (smallest angle difference) global xy xz yz plane were used instead of the the plane which is normal to the view direction.

i hope it is understandable what i mean? :) for example i like how this works in modo.

solmax
Posts: 86
Joined: Fri Oct 18, 2002 2:47 am
Contact:

Post by solmax » Thu Aug 03, 2006 12:29 pm

not sure what you mean. and i haven't tried modo yet...

Post Reply