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work planes

Posted: Wed Aug 02, 2006 7:26 pm
by kakapo
for transformations without any axis constraints it often would be nicer if the closest (smallest angle difference) global xy xz yz plane were used instead of the the plane which is normal to the view direction.

i hope it is understandable what i mean? :) for example i like how this works in modo.

Posted: Thu Aug 03, 2006 12:29 pm
by solmax
not sure what you mean. and i haven't tried modo yet...