access to adjacent vertices

Scripting in Blender with Python, and working on the API

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access to adjacent vertices

Post by myf » Sun Nov 26, 2006 5:49 pm

Hi, Im newbie in BLender API so maybe this will sound a bit silly. BUT

Imagine, I have got an index of vertex (acquired by getVertsFromGroup) and i need to manipulate with all vertices, that share an edge or face with him.

Is there another way than search through all edges/faces and test if this is the right edge/face?



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Post by an-toni » Fri Dec 15, 2006 4:24 pm

nope the exposed mesh data does not have adjacency / connectivity info.

the internal edimesh data has it somehow, dunno if that could be exposed, but it is not now. often it is not too bad to search thru all in a script.


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