Render UV Seems script

Scripting in Blender with Python, and working on the API

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Joined: Tue Feb 21, 2006 7:50 pm

Render UV Seems script

Post by damir »

My first useful contribution to Blender community. Well, at least, I hope it will be useful
Because "Save UV Face Layout" script that comes with Blender only saves tga and svg, I've decided to write my own.

Note: Script only tested in Blender 2.44 and 2.45 (Python 2.5) on Win XP.

Updated: 28.09.2007

Click for download: BROKEN LINK DELETED -- Moderator


- Saves UV seems in almost any image format that Blender supports : png, jpg, bmp, tga, tif
- Preserves Alpha channel (png only)
- Colored mesh and background
- Anti-aliasing (oversampling)
- Preview render without saving
- Entering to UV Face select mode isn't necessary to use this script, just select mesh object


Unzip contents of archive to .scripts folder, refresh your scripts and you should find "Render UV Seems" under Blender's Render menu


Run this script, select UV mapped mesh and hit "Render" or "Render & Save".
To render partial seems:
1. Enter Edit mode, select some faces and hit Render
2. Enter UV Face select mode, select some faces and hit Render
3. While in UV Face select mode, In UV/Image editor select UV island, hide unselected UVs and hit Render

Any bug reports, comments and suggestions mail to blend [point] factory [on] gmail [point] com


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Post by killpotts »

link broken


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