Render UV Seems script

Scripting in Blender with Python, and working on the API

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damir
Posts: 0
Joined: Tue Feb 21, 2006 7:50 pm

Render UV Seems script

Post by damir »

My first useful contribution to Blender community. Well, at least, I hope it will be useful
Because "Save UV Face Layout" script that comes with Blender only saves tga and svg, I've decided to write my own.

Note: Script only tested in Blender 2.44 and 2.45 (Python 2.5) on Win XP.

Updated: 28.09.2007

Click for download: BROKEN LINK DELETED -- Moderator

Features:

- Saves UV seems in almost any image format that Blender supports : png, jpg, bmp, tga, tif
- Preserves Alpha channel (png only)
- Colored mesh and background
- Anti-aliasing (oversampling)
- Preview render without saving
- Entering to UV Face select mode isn't necessary to use this script, just select mesh object

Installation:

Unzip contents of archive to .scripts folder, refresh your scripts and you should find "Render UV Seems" under Blender's Render menu

Instructions:

Run this script, select UV mapped mesh and hit "Render" or "Render & Save".
To render partial seems:
1. Enter Edit mode, select some faces and hit Render
2. Enter UV Face select mode, select some faces and hit Render
3. While in UV Face select mode, In UV/Image editor select UV island, hide unselected UVs and hit Render

Any bug reports, comments and suggestions mail to blend [point] factory [on] gmail [point] com


Damir

killpotts
Posts: 0
Joined: Sat Jun 20, 2009 7:04 am

Post by killpotts »

link broken


buuuuuuuump

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