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geometry/architecture/plant

Posted: Sat May 17, 2003 12:48 am
by peterpeter
hi, dear blender friends!
i would like to ask you to help me with follow problem:
1. imagine there is a triangle put in space, with normal pointing upward and there is a light also.
2. in next step/frame choose the most lit face/triangle and make 4th point which lies on this face's normal, so these 4 points contruct a tetrahedron. so now we have 4 triangles/faces. the light can be animated.
3. repeat the 2nd step
so, why blender? because it is very tight bound with python which is wonderful language and i need little coding here (and 3d), i think. so my question is: how do i find out how much is certain face lit? it would be great to consider radiosity too (some sort of texture baking?) but it is not necessary. and of course i'll be very thankful for any idea (on workflow, concept, ...).
ok, any help is appreciate or thanks anyway.
have a nice day
peter

Posted: Sat May 17, 2003 5:44 am
by z3r0_d
you posted this on elysiun (and I replied to it there)

or I am seeing/thinking/knowing things.


(doubleposting between elysiun and here, bad practice?, let the moderators decide)