mhx (makeHuman) exporter script

Scripting in Blender with Python, and working on the API

Moderators: jesterKing, stiv

Post Reply
naninuneno
Posts: 0
Joined: Wed Apr 18, 2012 3:31 pm

mhx (makeHuman) exporter script

Post by naninuneno » Thu May 03, 2012 10:09 am

hallo everyone :)
i have a mhx (makeHuman) object. I modified it and i want to export again as mhx (because someday i want to import again this '.mhx' object). But on my blender (2.62.3) there is no '.mhx' type for exporting. So, i searched and found a python script to export into '.mhx' for my blender. it can be runned, but when i exported my '.mhx' object, there are so much error. it means that script didn't work to export into '.mhx' for my blender. i need help :)
maybe one of You has or find a makeHuman script to export it. i need it!
thanks before

ldo
Posts: 0
Joined: Sun Nov 07, 2010 11:30 pm
Location: Hamilton, New Zealand

Post by ldo » Thu May 03, 2012 11:54 am

I think MHX is only meant to be one way, MakeHuman→Blender.

Think about it: It is the job of MakeHuman, not Blender, to create MHX files.

naninuneno
Posts: 0
Joined: Wed Apr 18, 2012 3:31 pm

Post by naninuneno » Thu May 03, 2012 12:11 pm

yup, i do think so.
So, what I want to do is save this mhx file that i modified before. I imported a MHX object and than i made a new loop in this object. So, i want to save this loop and whenever i want to import again this object (as MHX) there will be that loop again.
And do you have maybe Idea how to do that?
thanks again! :)

CoDEmanX
Posts: 0
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Post by CoDEmanX » Thu May 03, 2012 12:48 pm

there's no Blender --> MHX export addon for Blender yet. You could go ahead and write it!
I'm sitting, waiting, wishing, building Blender in superstition...

ldo
Posts: 0
Joined: Sun Nov 07, 2010 11:30 pm
Location: Hamilton, New Zealand

Post by ldo » Mon May 07, 2012 1:12 pm

Then you’d also need an MHX importer for MakeHuman.

I don’t understand what the point of this whole exercise is.

CoDEmanX
Posts: 0
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Post by CoDEmanX » Mon May 07, 2012 3:24 pm

Ido: there IS a MHX importer, io_import_scene_mhx.py in trunk
I'm sitting, waiting, wishing, building Blender in superstition...

ldo
Posts: 0
Joined: Sun Nov 07, 2010 11:30 pm
Location: Hamilton, New Zealand

Post by ldo » Wed May 09, 2012 11:53 am

Yes, but not for MakeHuman.

CoDEmanX
Posts: 0
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Post by CoDEmanX » Wed May 09, 2012 5:24 pm

i'm lost...

MHX addon says "Import files in the MakeHuman eXchange format" ?!
I'm sitting, waiting, wishing, building Blender in superstition...

ldo
Posts: 0
Joined: Sun Nov 07, 2010 11:30 pm
Location: Hamilton, New Zealand

Post by ldo » Thu May 10, 2012 2:09 am

MHX is supposed to work one way, for transferring a model+rig from MakeHuman to Blender, not the other way round. There is no MHX exporter for Blender, and there is no MHX importer for MakeHuman, because these just don’t make sense.

CoDEmanX
Posts: 0
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Post by CoDEmanX » Thu May 10, 2012 8:00 pm

i see, but the format name doesn't make any sense then... eXchange (cross!)
I'm sitting, waiting, wishing, building Blender in superstition...

Post Reply