To counteract blenders Z-Up instead of OpenGLs Y-UP i rotated the vertices X-90.
What does not work is the animation using the matrix from the poseBones. My test object, a twoboned cubesnake (looks like 4 cubes in a row) behaves wrong. All movement happens around the wrong axis.
* look to the left becomes a twist like a screw
* up look becomes a look to the Right
* the wrist becomes a up looking movement
I capture the actions by setting it
Code: Select all
armature.animation_data.action = action bpy.context.scene.update()
Is there a way I can fix this axis missalignment ?