All data I need to process in a scene is with Y up instead of Z up, so unmodified meshes show up with the character lying down on the floor and navigation around that is a mess...
I don't want to modify mesh vertices to invert Y and Z, but I'd like the intuitiveness of having my character standing up.
What is the best way to adjust Blender to emulate Zup?
So far I have created a "WORLD_ROTATOR" object rotate around x at 90 degrees and put everything a child of that, but I still get situations where Y & Z cause hacks in the code.
Any advice? Thanks!!
Scripting in Blender with Python, and working on the API
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