How to properly rotate an entire scene 90 degrees...

Scripting in Blender with Python, and working on the API

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dvochin
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Joined: Mon Aug 20, 2012 9:39 pm

How to properly rotate an entire scene 90 degrees...

Post by dvochin » Wed May 22, 2013 5:52 am

Hello all,

All data I need to process in a scene is with Y up instead of Z up, so unmodified meshes show up with the character lying down on the floor and navigation around that is a mess...

I don't want to modify mesh vertices to invert Y and Z, but I'd like the intuitiveness of having my character standing up.

What is the best way to adjust Blender to emulate Zup?

So far I have created a "WORLD_ROTATOR" object rotate around x at 90 degrees and put everything a child of that, but I still get situations where Y & Z cause hacks in the code.

Any advice? Thanks!!

Dan

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