Internal pyshic simulation info

Scripting in Blender with Python, and working on the API

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fjavierv
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Joined: Fri Oct 18, 2013 12:22 pm

Internal pyshic simulation info

Post by fjavierv » Fri Oct 18, 2013 1:42 pm

It is possible to access to the internal info used by, soft body, rigid body, ... simulation. I want to paint (weight) vertex using this info.

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