Hey. I've been learning how to program with OpenGL in C++. I was wanting a way load blender files into the program. Though my solution to this problem wasn't a very efficient one, it works for the time being. My solution was to write an exporter in Python that exports direclty to OpenGL code in a ".txt" file. This way, you can just copy and paste into the program. At the moment, it only works for quads (wouldn't take much to change that), but it does support both textured and non-textured meshes. I don't know much Python, so I basically copied the parts of the code I needed out of the "DirectX exporter" that comes with Blender and then editing that code.
I had a couple of questions:
1) Would anybody on the face of Earth (or Arda for that matter

) care if I put up this code for grabs?
2) Would putting the code up for grabs be legal (since the code is mostly from the other exporter that comes with Blender)?
3) If anybody does care (for some strange, unknown reason), is there a place to put it up on Blender's site somewhere somehow, or should I upload somewhere else and link there?
Thanx! Buy.