Request: Rendertime Scriptlink
Posted: Mon Dec 06, 2004 9:01 pm
As 2.36 is about to come out, and I've already shot my mouth off about animation features, I thought I'd come here with a small request, too. To me, it seems that this would be a small step for a big payoff. Here goes...
It would be nice to have scripts be able to execute only at render time. You would have a new option in your script links dropdown: Redraw, FrameChange, and now, RenderTime.
The purpose of the new link would be to evaluated the linked script during the generation of renderfaces. Why would this be useful? Take the Fiber script, for example. You could do all of your settings, tests, comb splines without generating geometry. You could generate your geometry at half-density to see how it looked. Then, you'd link the emitting object to the the script with the Rendertime setting, and the hi-res geometry would be generated at rendertime.
It's mostly useful for scripts that generate lots of polys, but the savings in time and file size would be well worth it.
It would be nice to have scripts be able to execute only at render time. You would have a new option in your script links dropdown: Redraw, FrameChange, and now, RenderTime.
The purpose of the new link would be to evaluated the linked script during the generation of renderfaces. Why would this be useful? Take the Fiber script, for example. You could do all of your settings, tests, comb splines without generating geometry. You could generate your geometry at half-density to see how it looked. Then, you'd link the emitting object to the the script with the Rendertime setting, and the hi-res geometry would be generated at rendertime.
It's mostly useful for scripts that generate lots of polys, but the savings in time and file size would be well worth it.