Texture offset and repeating values

Scripting in Blender with Python, and working on the API

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username
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Joined: Fri May 07, 2004 5:58 pm

Texture offset and repeating values

Post by username » Fri Dec 10, 2004 6:35 pm

Hello,

I'm attempting to write an exporter for Blender but I can't figure out how to extract some values from the materials.

I need the values the user set in the MapInput tab. Specifically the x, y and Z offset and size values.

Any ideas?

Thanks

dandeloreon1984
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Joined: Wed Jan 21, 2004 11:12 pm
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Post by dandeloreon1984 » Sun Dec 12, 2004 8:50 am

have you looked at the api?

and do note, that not all of it is on there yet... and they are working on that... as for weight, all i know of is the bones.

username
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Joined: Fri May 07, 2004 5:58 pm

Post by username » Tue Dec 14, 2004 4:14 pm

So for now it's possible that I can't extract those values?

I'm not sure what you mean by the weight and bones.

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