Updated VRML exporter
Posted: Wed Mar 09, 2005 2:10 pm
...starting developing next version of the VRML Exporter for Blender.
What i have done so far:
- correct naming of the standard in "VRML97" instead of "VRML 2.0"
- cleaning up the script of to much comments and developer infos
- fixed various rounding bugs (intensity, creaseAngle etc.)
- on export dialog correct hanging on of extension for the file (.wrl)
if python installed and added asking about overwriting existing files
(when python is installed)
- correct export of the camera information - now supports fieldofview
(lens in Blender) depending of the aspect ratio given through the
render image size X and Y
- support for exporting textures and colors for Background node
using informations of Blenders world object
- after we got a full funtional text editor support for exporting any
hand written code of the text editor
if the text is named "vrml" to the end of the exported file
- support for placing VRML objects into the scene using empties and give
them a name of a valid VRML node
- support for exporting Fog node using setting of Blenders world object
- better emissive color support using material emit and ambient color of
Blenders world object
- added support for inline nodes via different scenes in the blend file
I started writing help pages too. What i'd like too add to this reƶease too is:
- real creaseAngle support
- FaceModes collision, billboard, halo as nodes Collision and Billboard
If someone will test the new vrml script:
http://www.neeneenee.de/blender/x3d/vrm ... 150.py.txt
What i have done so far:
- correct naming of the standard in "VRML97" instead of "VRML 2.0"
- cleaning up the script of to much comments and developer infos
- fixed various rounding bugs (intensity, creaseAngle etc.)
- on export dialog correct hanging on of extension for the file (.wrl)
if python installed and added asking about overwriting existing files
(when python is installed)
- correct export of the camera information - now supports fieldofview
(lens in Blender) depending of the aspect ratio given through the
render image size X and Y
- support for exporting textures and colors for Background node
using informations of Blenders world object
- after we got a full funtional text editor support for exporting any
hand written code of the text editor
if the text is named "vrml" to the end of the exported file
- support for placing VRML objects into the scene using empties and give
them a name of a valid VRML node
- support for exporting Fog node using setting of Blenders world object
- better emissive color support using material emit and ambient color of
Blenders world object
- added support for inline nodes via different scenes in the blend file
I started writing help pages too. What i'd like too add to this reƶease too is:
- real creaseAngle support
- FaceModes collision, billboard, halo as nodes Collision and Billboard
If someone will test the new vrml script:
http://www.neeneenee.de/blender/x3d/vrm ... 150.py.txt