Hey,
I've been trying to make sense of the way in which blender manages bones, in particular the way in which bone matrices are handled within the program.
The main thing i really want to know is how does blender transform a vertex from within a mesh to its final pose stage?
I've messed around with poseBone.poseMatrix, localMatrix etc in python, but i still havent been able to work it out ...would someone please be able to give me a brief overview?
Any help is much appreciated.
Jebus
Blender bone structure
Moderators: jesterKing, stiv
did you see http://blender.org/cms/How_Armatures_work.634.0.html ?
i dont know how exactly the mesh deformation is done, i guess it is pretty readable in the source code.
~Toni
i dont know how exactly the mesh deformation is done, i guess it is pretty readable in the source code.
~Toni