Blender bone structure

Scripting in Blender with Python, and working on the API

Moderators: jesterKing, stiv

Post Reply
Posts: 0
Joined: Thu Feb 23, 2006 12:56 pm

Blender bone structure

Post by jebus »

I've been trying to make sense of the way in which blender manages bones, in particular the way in which bone matrices are handled within the program.

The main thing i really want to know is how does blender transform a vertex from within a mesh to its final pose stage?

I've messed around with poseBone.poseMatrix, localMatrix etc in python, but i still havent been able to work it out ...would someone please be able to give me a brief overview?

Any help is much appreciated.

Posts: 0
Joined: Wed Mar 17, 2004 5:20 pm

Post by an-toni »

did you see ?

i dont know how exactly the mesh deformation is done, i guess it is pretty readable in the source code.


Posts: 98
Joined: Fri Oct 18, 2002 2:47 pm
Location: Pennsylvania, USA

Post by harkyman »

jebus: do you mean "how does Blender do it within the c source code", or "what steps does a user have to take to get bones to deform a mesh"?

Two very different questions, and it's not clear from your phrasing which you mean.

Post Reply