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Blender bone structure

Posted: Sat Mar 18, 2006 7:18 am
by jebus
I've been trying to make sense of the way in which blender manages bones, in particular the way in which bone matrices are handled within the program.

The main thing i really want to know is how does blender transform a vertex from within a mesh to its final pose stage?

I've messed around with poseBone.poseMatrix, localMatrix etc in python, but i still havent been able to work it out ...would someone please be able to give me a brief overview?

Any help is much appreciated.

Posted: Wed Mar 22, 2006 4:09 pm
by an-toni
did you see ?

i dont know how exactly the mesh deformation is done, i guess it is pretty readable in the source code.


Posted: Wed Mar 22, 2006 4:53 pm
by harkyman
jebus: do you mean "how does Blender do it within the c source code", or "what steps does a user have to take to get bones to deform a mesh"?

Two very different questions, and it's not clear from your phrasing which you mean.