More realistic mesh hair

Blender's renderer and external renderer export

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More realistic mesh hair

Post by AceTrainerKayden » Sat Nov 17, 2012 11:24 pm

So I created a body in makehuman, sent it over to blender and ripped Zelda(From Legend of Zelda) and removed her head and hair and attached it to the body. So I want to know how I can make her hair look more realistic.
Note: Her hair is a mesh.
Thanks in advance!

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Joined: Thu Dec 27, 2012 11:50 pm
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Re: More realistic mesh hair

Post by Chavar » Sat Jan 12, 2013 11:14 pm

If its a mesh, then only wise option is better textures, include a bump/displacement map.


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