Texture is "backwards"

Blender's renderer and external renderer export

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Texture is "backwards"

Postby CaymanS » Sun Jan 27, 2013 11:46 pm


I just started using Blender yesterday so please go easy.

I created this scene: a single plane and a playing card (a flattened cube).

The top and bottom faces of cube each have their own material and texture (the card face images). In the example render I simply duplicated a card and then rotated it so that I could see its "back".

The back texture is backwards while the front face is correct. I'm obviously doing something wrong.

I haven't changed any other settings.

Thank you in advance,


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