Blender Grab tool problem

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Post Reply
Posts: 0
Joined: Fri Feb 08, 2013 10:12 pm
Location: United States

Blender Grab tool problem

Post by tetronic » Fri Feb 08, 2013 10:17 pm

I'm sort of new to blender, and I've been following some tuts on youtube, but I've come across a problem with the grab tool in Sculpt mode. I've got the symmetry on the x axis, but when I pull the shape down, it splits down the middle, or comes down into a very sharp point. I am trying to make a human head, so that's not a good thing for me. Here's a few pics of what I mean.
Can anyone help me with this?

Posts: 0
Joined: Thu Feb 07, 2013 11:01 pm

Re: Blender Grab tool problem

Post by KONANDRIAS » Sat Feb 09, 2013 3:30 pm

You want to make a jaw as I can see.
I think that you have to do sth like this
Remove the x symetry first. Second put more edge loops in edit mode for this area.
third put the shading smooth in object mode.
If it is not a character for a game I think that a subsurface modifier wouldnt be bad actually.

be patient and good luck

Post Reply