transformation constraint

Animation tools, character animation, non linear animation

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Joined: Sun Mar 03, 2013 2:28 pm

transformation constraint

Post by pixelmorph »

This is my first time posting on but I'm a little stuck.
I'm trying to use the transformation constraint to translate linear motion along the x axis into rotational motion on the y axis. I made a test file translating linear motion along the x and y axis and it works fine, but when I try linear motion along the x and rotational on the y axis it's not acting as I think it should. I would like to attach the files to this post but I don't see an attachment link? Can you attach files?

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Joined: Mon Mar 04, 2013 8:38 am

Post by const »

1. Create an Empty called Rotation
2. Create an Empty called Movement
3. Select "Movement" and add "Transformation" contraint
4. Set Values

Target: Rotation
Source: Rot
Y: Min 0, Max 360
Source to Destination Mapping: Y to X
Destination: Loc
X: Min 0, Max 360
Space: World Space, World Space

You can alter the Min Max values according to your preferences. :)

P.S. If you want file uploads then you can use Google Drive wich is available by default if you have Google Account.

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