When ever I bake Textures from a Vertex Painted object the results have been 'over exposed' The resulting texture maps are much paler than the source, even when viewed shadeless. I need to then open the image map in Gimp and up the saturation.
This issue surfaced around the same time Colour Management was introduced.
Anybody else experience this?
I get this on both Mac & Ubuntu workstations.
Texture Bake query
Moderators: jesterKing, stiv
cheers for the reply, adjusting the ambient and/or specular colour has no impact on the Texture Bake (selecting Textures only should ignore these anyway)
I have a feeling that this is related to colour management, as the bug crept abut the same time as CM was introduced.
Hopefully it'll get fixed in a future release.
I have a feeling that this is related to colour management, as the bug crept abut the same time as CM was introduced.
Hopefully it'll get fixed in a future release.