Append from .blend?

Scripting in Blender with Python, and working on the API

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Joined: Tue Jul 29, 2003 4:40 pm

Append from .blend?

Post by mtr » Tue Jul 29, 2003 4:44 pm

Is there an easy way of importing a model at run-time? I would really like scripted access to the File/Append functions.

I'm not interested in importing from another format. What I would like to be able to do is load everything I need for a model - specifically, mesh, material, texture, armature, actions (anything else)?

One of the old API said there is a fileLoad obejct in the Blender module, but it's gone.

Otherwise, where do I start in defining my own module which would support this? (Preferably from a URL as well as a file). Sounds rather ambitious.

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