Hi all,
I'm having trouble using the array modifier in Blender 2.66.
Can someone check me please for sanity? I'm sure I'm just screwing something obvious up, but it generally takes a 2nd pair of eyes to spot it.
1. Use the default startup file (cube)
2. Resize the cube so its a flattish rectangle (Scale Z by 0.1 and X by 3)
3. Add an Empty at the centre (origin)
3. Add an array mod on the cube x 8 (say)
a. Uncheck relative offset (all instances appear at the same location)
b. Check the Object Offset and choose the empty
Now what do you see?
Logically, I would have expected to see no change until I move or rotate the empty. But what I see is a set of differently sized array instances, one of which is the height of Everest. Is that right?...if so, can someone explain it to me pls?
What I actually started to try to do was create a simple fan shape by using the array modifier to duplicate my flattish plane and control the rotation of each "blade" with the empty. I can do that a dozen different ways so I'm not looking for a solution to that. I was just interested to see if this is the way the array mod and object offset works.
Cheers,
Sq!
Array problem (or just question?)
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