Creating big structures in a smart way?

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Creating big structures in a smart way?

Post by Dirk »

Hello out there!

After some researches and no nice solution for my problem I decided to ask you people for some help or some smart ideas which hopefully solve my problem or bring me a step closer to my goal....

My task is to build up a large, 3-dimensional structure (for example some sort of cloud) consisting out of many many equilateral triangles.
I could of course place every single triangle like I wanted it to be but I guess then I would work for the next couple of years...

So I thought maybe it's possible to build up a mesh or organic form or something else what would work in the shape I want it to be and let Blender place the triangles in the right places.

I'm very thankful for any kind of help, ideas or responses how to solve this!


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Post by brasshat »

My approach would be to start with a collection of UV spheres, use proportional editing oneach until you're satisfied, cut away those bits you don't want, and stitch the group torether.


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Post by stiv »

It sounds like you want to craeate a a mesh as the convex hull of a point cloud.

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