Hello,
I am beginning a project to transform a point cloud into a polygon mesh suitable for animation and game playing. My first question would be if something like this exists already? I am new to blender, and I am not sure what the best format to save the mesh to would be or where the description of that file format would be. For reference, I intend on connecting this to a Kinect, so as to extract a mesh and texture mappings from the background scene of a room (not necessarily a person). The pipeline would go something like this:
Kinect data -> point cloud -> polygon mesh with textures -> blender
Any pointers in the right direction would be appreciated.
Thanks,
Eric
Best format to create a mesh to inport into blender
Moderators: jesterKing, stiv
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MeshLab can do point cloud triangulation AFAIK and should be faster than blender scripts, which are e.g.:
http://blenderartists.org/forum/showthr ... oi-diagram
http://blenderartists.org/forum/showthr ... r-Later%29
MeshLab can also reduce complexity, not sure if blender can do this point cloud data (it can with verts for sure).
About formats: PLY with verts-only should be fine, as it's better supported than this obviously:
http://pointclouds.org/documentation/tu ... format.php
MeshLab info and download:
http://meshlab.sourceforge.net/
http://blenderartists.org/forum/showthr ... oi-diagram
http://blenderartists.org/forum/showthr ... r-Later%29
MeshLab can also reduce complexity, not sure if blender can do this point cloud data (it can with verts for sure).
About formats: PLY with verts-only should be fine, as it's better supported than this obviously:
http://pointclouds.org/documentation/tu ... format.php
MeshLab info and download:
http://meshlab.sourceforge.net/
I'm sitting, waiting, wishing, building Blender in superstition...
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- Posts: 0
- Joined: Thu Oct 10, 2013 11:23 pm