Sometimes we would like to change a bit shape of our mesh. It happens especially when we apply armature to our mesh and then our mesh is a little deformed even if armature is in default position. Example:
http://imageshack.us/a/img600/999/7g9i.jpg - mesh before applying armature
http://imageshack.us/a/img600/999/7g9i.jpg - mesh after applying armature
http://imageshack.us/a/img15/2682/eocj.jpg - we see the difference
In order to solve the issue we must tune mesh in edit mode. Do You know how to do that? Keep in mind that I spent a lot of time in weight painting mode in order to tune weights, so I cannot remove any vertices because my work would be lost. The way which I search is to attract one mesh to another one. In this way all the vertices woould be the same ones, just their position will changed.
How to change edit mode pose without removing vertices
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