
De Waag in Amsterdam offered to host it again. That would be awesome, and saves me from organizing work (it's close to where i live). We've got options for fri-sun weekends 24-26 oct or 31-2 nov. My preference is the first, to establish the tradition (oct was source launch!).
The main disadvantage is that the space is not really big. With 125-150 attendees per day we're full. If we also want to incorporate a good program for artists and newbies, we might easily attract several hundreds more people.
On the other hand, organizing such a large scale conference is most likely very hard todo in a short time without bigger organization backup...
This year we can do a much more focussed program, after 1 year of development the issues have matured. So, think of OpenGL2 stuff, shaders, Cg, Solid, bugfixing, architecture, presentations on specific blender modules, masterclasses by power users, Blender3, GUI design, Verse, etc. I want more hands-on machines, and real courses if possible.
My proposal would be to focus for this conference on issues that also reflect blender.org; so about development in general. Blender artists definitely are very welcome, we need each other to make Blender!
I'll have to decide on this shortly, please feedback me on what you'd expect from a 2003 conference.