Pixel perfect outlines

Blender's renderer and external renderer export

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Pixel perfect outlines

Post by ZGravity » Sat Aug 16, 2003 7:01 am

I'm using Blender to create some small (average size about 64x64 pixels) game sprites, and wanted to experiment a bit with cel-style shading. The shading itself works alright, but at that size, I wonder if it's possible to get a good sharp outline around the sprites' edges, or basically limit the thickness of the lines somehow. It might still pose some problems though, trying to arrange a pixel-perfect transparency mask. Usually just disabling oversampling gives a good solid border, but the outline seems like it would cause problems with this method. Maybe I'll have to do two separate renders.

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Post by alltaken » Fri Aug 22, 2003 2:16 pm

render big then shink it down, perhaps that will fix the issue.


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Post by theeth » Fri Aug 22, 2003 4:12 pm

Turn OSA off, but also render using the Key setting (instead of Sky, in the Display Buttons window) with RGBA and a format with an alpha channel (like Targa or PNG). Then, you can create the transparency mask in your favorite painting program.

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