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- Posts: 1
- Joined: Sat Oct 04, 2003 10:54 am
i'm planning to write a .blend file loader so i can use them when i'm programming opengl, but now i need the file format specifications.
where can i get them?
- Posts: 289
- Joined: Wed Oct 16, 2002 2:38 am
there aren't any
your best bet would be to write a python exporter or hope that an xml exporter comes soon
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- Joined: Tue Aug 05, 2003 7:58 am
- Location: 45N 86W
Or maybe snarf up some of the actual code that loads the .blend files. Look for structure defines and other interesting bits of code under the source/blender/blenloader dir.
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- Joined: Thu May 29, 2003 10:32 pm
- Location: Maryland, U.S.
Im not so sure about this but I think that blender simply does an object dump of the scene(s). The DNA files list what is and is not dumped in this output. The Global variable in the code has a series of lists, objects, lamps, scenes, etc. I think these lists are dumped as the output saved file.