IK solver constraint broken?
Moderators: jesterKing, stiv
IK solver constraint broken?
Could someone confirm this please? I noticed that creating an armature where one bone is used as IK solver doesn't work (v. 2.30).
Example (the usual one):
1. create armatue with 3 bones, all ik links.
2. at root of third bone place an additional bone (fk link).
3. create an IK solver constraint on the third bone pointing at the fourth bone (from step 2.).
4. now move the fourth bone as usual... mine won't work - it moves as if "influence" for the constraint was under one (it IS exactly 1, triple checked)! So the ik solver bone moves away from the rest of the armature.
Thanks for any help =)
-Mats
Example (the usual one):
1. create armatue with 3 bones, all ik links.
2. at root of third bone place an additional bone (fk link).
3. create an IK solver constraint on the third bone pointing at the fourth bone (from step 2.).
4. now move the fourth bone as usual... mine won't work - it moves as if "influence" for the constraint was under one (it IS exactly 1, triple checked)! So the ik solver bone moves away from the rest of the armature.
Thanks for any help =)
-Mats
Ok now here's a .blend file I just made with 2.28c. I discovered it works correctly for me in both 2.28c and 2.30! So hopefully it will work for you too =)
http://www.artflow.fi/blenderpics/test228c.blend
-Mats
http://www.artflow.fi/blenderpics/test228c.blend
-Mats
I don't know if you got this so here it is again:
Ok now here's a .blend file I just made with 2.28c. I discovered it works correctly for me in both 2.28c and 2.30! So hopefully it will work for you too =)
http://www.artflow.fi/blenderpics/test228c.blend
-Mats
Ok now here's a .blend file I just made with 2.28c. I discovered it works correctly for me in both 2.28c and 2.30! So hopefully it will work for you too =)
http://www.artflow.fi/blenderpics/test228c.blend
-Mats
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