

Moderators: jesterKing, stiv
Umm, it goes something like this:jd-multi wrote:I read the new article on the frontpage. It also contains some info about the game engine. But I don't understand it very well. Ok so I ask this.
They want to seperate the engine from Blender isn't it? And then they give it to the community and let them mess with the source, I'm right?
So if I'm right, we'll need people to work on the source and get an program running called, Game Blender. This is what I understand from the article. I'll hope someone can post a clearer info about it.
I think if no one knows how to mess with the source of the engine 2.25 , the engine will die, and the old will return wich doesn't have many features that 2.25 has. So we will get an old engine back.
And are there people who will develope the 2.04 engine further for better game developement??
What if:ton wrote: Some people have tried to fix the missing collision library with a GPL alternative (ODE) but didn't succeed.
By this move I hope to achieve at least 2 things:
1- having development on a (simpler) engine again, which also allows us to rethink how it should work
2- enable a new team (in the future) to independently work on the other engine, with their own vision and release cycle. Together with them we can make sure it works still nicely with Blender itself, as plugin to Blender or as stand-alone player which can be called from within Blender.
I am very much afraid the '2' scenario might not happen... or at least not soon. Even when suddenly Solid comes back, it will require a lot of work, and a very motivated team. I haven't seen such people the past year...