blender.it has released BlenderCAD, the result of the work made by the BlenderCAD team.
This pre-release is here to show that the project is active and to show what we've done since now. More documentation and features will follow. Now our first target is to extend the developement team also to non-italian developers.. I've already write some lines to Ton about this so.. stay tuned
Hoping that you'll enjoy it.. here is the first release:
and the third being the number of verts, as defined in primitives.py,
but when i typed: circle 0,0,0 2, 10
it returned: UnboundLocalError: new variable 'newObj' referenced before assignment
well, the proces is make the circle, join, amd make the faces manually in the edit mode.
My question is... are there a easy and kuicli way to make the faces betwen the circles?
or these need a new feature for make faces without enter in the edit mode.
Have you ever seen Sketch-up ? It has a tool that you just select a face and pull and it draws a new extrudtion, plus you can draw a shape on the model and then do th extrudtion thing again. This is all with out doing any menus and clicking any buttons, so it is very fast and clean with no lag time. It would help so much in blender for ever fatser modeling and would leed to some creative endevous.
knoxer wrote:Awesome news. I'm glad to see some people are pursuing this idea! I can't wait to see where this goes.
Money_YaY, Sketch-up is good for quick modeling, but it's not really a CAD application. CAD is all about PRECISION!
It does have PRECISION it is an architechs tool, it was created by architechs for architechs, But I do understand that what you mean is what should be. An exact scale model for mass reproduction of solid parts and materials. I only posted the idea as that is what sketch up does to a point, but it does it with flair and speed like blender.
GrimDude wrote:In Autodesk's Mechanical Desktop you create objects by drawing a rough sketch in 2D, and then 'constraining' the object to the desired dimensions (fixing lines to parallel states, equating states between features, etc.) and THEN commit to extrusion, lofting, or sweeping to create the 3D base.
Jim, I understand what you mean by "unintuitive," however I don't think Blender is intended to be a CAD system (nor should it be). A push in that direction could take it back toward commercialism.
I would like a BlenderCAD, at least a Blender with more CADlike functions! What are you afraid, when you speak about the danger of "commercialism". I think, in the GNU/GPL licence everything is very clear. And if more professionalism leads to a broader acceptance - also in the commercial world - then I don´t see a problem.
[quote="Money_YaY!"]Have you ever seen Sketch-up ?
I've tried the demo-version and found the functions of SketchUp quite poor. And the software costs about 500 €.
Maybe some comfort and functions like the measuring are nice and would be a good idea for integrating in blender.
I'm ready to create some basic mesh(in Blender units) where can I look at some standards, and image?
Primary Im interested to doors, tables, and so on.
But now i have some comment:
As long as bCAD isn't that ready, what about putting some (real useful) snap-features in the regular Version?
Like in most CAD-Progs, if a solid is highlited and you move the mouse over it, the keypoints (corners of a cube, center of a circle etc.) get highlited so you can just click if you're near a keypoint and the cursor will be placed there?