Subsurface Light Transport?

General discussion about the development of the open source Blender

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t_revs
Posts: 19
Joined: Tue Oct 22, 2002 4:08 pm

Subsurface Light Transport?

Post by t_revs »

Hi

I just came across this web site
http://graphics.stanford.edu/~henrik/papers/bssrdf/
which is all about Subsurface Light Transport.

Is this something that could be Blendered by the programmer wizards?

Cheers
T_revs

z3r0_d
Posts: 289
Joined: Wed Oct 16, 2002 2:38 am
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Post by z3r0_d »

also known as subsurface scattering there are more than a few threads about simulating this on elysiun

(I bet it is possible, but would likely be slow)

cessen
Posts: 109
Joined: Tue Oct 15, 2002 11:43 pm

Post by cessen »

Firstly, I think this thread should be in the rendering forum... so if any admins would care to move it, that would be nice.
z3r0_d wrote:(I bet it is possible, but would likely be slow)
It would not necessarily be all that slow, depending on the algorithm used. For instance: http://graphics.ucsd.edu/~henrik/papers/fast_bssrdf/

kniffo
Posts: 26
Joined: Tue Nov 12, 2002 8:08 am
Location: Denmark

Post by kniffo »

I rembember that we already talked about that and there were people trying to do it....

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