bf-blender / Windows (2004/01/19)
Moderators: jesterKing, stiv
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bf-blender / Windows (2004/01/19)
Todays CVS Build:
This CVS build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_ble ... 040119.zip
Again, this is build with the SCons, using MSVC7 as the compiler. It has TTF, International, Quicktime and OpenAL support compiled in. I created SConscripts to enable the gameengine, which is now available for the ODE physics, so no Solid yet. The build has been scanned for viruses and is found to be clean.
An extra note on the gameengine: the SConscripts are not yet in CVS, but they do use the CVS code for the engine. And it's ODE only
Number of commits since previous build:
* 6 commits
* last commit 2004/01/17 19:40:22 CET
The relevant parts from the CVS commit logs:
* (bug fix) python script menu Crash for windows fixed.
* (progress) modelling A line to show where area lights are heading is added.
* (progress) displacement dispfact for new mtex is now defaulting at 0.2. Improved scaling of Nor channel.
* (bug fix) editing displist and decimation showing better.
* (progress) yafray particle object dupliverts and armature dupliverts export problems fixed.
* (progress) yafray power slider increment update
notice: clicking an item from the import menu works now correctly. Thanks to IanWill!
This CVS build has been obsoleted by a newer build
Enjoy!
/jesterKing
This CVS build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_ble ... 040119.zip
Again, this is build with the SCons, using MSVC7 as the compiler. It has TTF, International, Quicktime and OpenAL support compiled in. I created SConscripts to enable the gameengine, which is now available for the ODE physics, so no Solid yet. The build has been scanned for viruses and is found to be clean.
An extra note on the gameengine: the SConscripts are not yet in CVS, but they do use the CVS code for the engine. And it's ODE only
Number of commits since previous build:
* 6 commits
* last commit 2004/01/17 19:40:22 CET
The relevant parts from the CVS commit logs:
* (bug fix) python script menu Crash for windows fixed.
* (progress) modelling A line to show where area lights are heading is added.
* (progress) displacement dispfact for new mtex is now defaulting at 0.2. Improved scaling of Nor channel.
* (bug fix) editing displist and decimation showing better.
* (progress) yafray particle object dupliverts and armature dupliverts export problems fixed.
* (progress) yafray power slider increment update
notice: clicking an item from the import menu works now correctly. Thanks to IanWill!
This CVS build has been obsoleted by a newer build
Enjoy!
/jesterKing
Last edited by jesterKing on Mon Jan 19, 2004 11:38 pm, edited 2 times in total.
you have to set your python path to the script directory.
and be sure to use the scripts that were modified to be used in the list.
I've uploaded some of them:
http://www.elysiun.com/~roel/scripts.zip
and be sure to use the scripts that were modified to be used in the list.
I've uploaded some of them:
http://www.elysiun.com/~roel/scripts.zip
I reset my python path, but when I hit the "re-evaluate scripts" button I got a console error saying the directory didn't exist (not true). I then tried using my existing python path (c:\python22\lib) and copied the 6 scripts from the distribution to there. It successfully re-evaluated the scripts (no error), but the only script that shows up is the AC3D one, the others are missing.
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- Site Admin
- Posts: 207
- Joined: Fri Oct 18, 2002 12:48 pm
- Location: Finland
-
- Site Admin
- Posts: 207
- Joined: Fri Oct 18, 2002 12:48 pm
- Location: Finland