Todays CVS Build:
This CVS build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_ble ... 040120.zip
Again, this is build with the SCons, using MSVC7 as the compiler. It has TTF, International, Quicktime and OpenAL support compiled in. I created SConscripts to enable the gameengine, which is now available for the ODE physics, so no Solid yet. The build has been scanned for viruses and is found to be clean.
An extra note on the gameengine: the SConscripts are not yet in CVS, but they do use the CVS code for the engine. And it's ODE only
Number of commits since previous build:
* 6 commits
* last commit 2004/01/19 19:44:06 CET
The alert reader would've noticed that the date for the last commit of yesterday was wrong... Not that it would've hurt anybody.
The relevant parts from the CVS commit logs:
* (bug fix) .exe not a CVS commit, but nonetheless: the icon in the blender.exe is back, for your enjoyment.
* (progress) yafray no less than three commits to improve yafray export.
* (bug fix) Python API bug fix in addCurve, pointed out by jms.
* (bug fix) text editor bug fix for bug #904
This CVS build has been obsoleted by a newer build
Enjoy!
/jesterKing
bf-blender / Windows (2004/01/20)
Moderators: jesterKing, stiv
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bf-blender / Windows (2004/01/20)
Last edited by jesterKing on Wed Jan 21, 2004 10:31 am, edited 2 times in total.
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- Site Admin
- Posts: 207
- Joined: Fri Oct 18, 2002 12:48 pm
- Location: Finland
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- Site Admin
- Posts: 207
- Joined: Fri Oct 18, 2002 12:48 pm
- Location: Finland