are there any plans to remove some of the arbitrary (I assume, but I guess that they might be there for a reason) limits in blender, such as only 256 lights at a time??
-Jon
removal of arbitrary limits?
Moderators: jesterKing, stiv
This guy did
(rendered with POV-Ray)
All the objects in the scene are white and he used lights to add color to the scene. It is an interesting effect.
(rendered with POV-Ray)
All the objects in the scene are white and he used lights to add color to the scene. It is an interesting effect.
Hey, at least everythings in powers of two (If you start from zero)
Seriously, this is true. Also, what is the vertex limit? I have a feeling I've reached it bfore, and that blender segfaulted rather than complain gracefully.
Increasing limits or making them unlimited, could be non trivial, like replacing arrays with lists that can grow. This also makes the program slower, since it requires dynamic memory allocation instead of static. Its probably the right thing to do in many cases.

Seriously, this is true. Also, what is the vertex limit? I have a feeling I've reached it bfore, and that blender segfaulted rather than complain gracefully.
Increasing limits or making them unlimited, could be non trivial, like replacing arrays with lists that can grow. This also makes the program slower, since it requires dynamic memory allocation instead of static. Its probably the right thing to do in many cases.
I seem to remember that the upper limit for total verts/scene was increased a couple of times. I don't know if those changes were non-trivial or not, but I can only assume that memory allocation for vertex lists etc is dynamic already. I mean, it would be very weird if an empty scene would claim a huge heap of memory and then fill it up as you go...
Edit: just a spell check =)
Edit: just a spell check =)