Python Script Converting?
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Python Script Converting?
I am wondering how to convert an old python script to the current verson of blender...
the current problem i see is that the current version gives the error,
No module named Win32com.Client.
The scripts i am converting are Export Scripts, Import Scripts, and both import and export scripts.
the current problem i see is that the current version gives the error,
No module named Win32com.Client.
The scripts i am converting are Export Scripts, Import Scripts, and both import and export scripts.
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Hi,dandeloreon1984 wrote:Ok, I have The Active python Source downloads... I have blender 2.3.2, and I am wondering how to install it on windoes XP with Python 2.3
Precompiled blender versions don't suport Python 2.3 yet. You'll have to get Python 2.2.x (with x being any number 1,2,3). There's a good sticky thread over at Elysiun for information how to get Python working on most platforms - including windows. Click here for a quick link.
With regards,
Michel
You can have one of two things: Progress or Progress Reports.
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Thanks for the help, but i found a new script that i need to make accessable, but it is made for blender 2.28.
I am wondering what needs to be done for that script so far it uses the following imprts...
http://users.durge.org/~andyc/3d/ase-export-filter.html
I know this mutch, it has it's own gui calls... I hope to be able to make it work without modifying it, because it makes the obj file format import and export.
I am wondering what needs to be done for that script so far it uses the following imprts...
an example scipt i want to convert is here....#import string
#import os
#import struct
...
import math
import Blender
#import Blender210
http://users.durge.org/~andyc/3d/ase-export-filter.html
I know this mutch, it has it's own gui calls... I hope to be able to make it work without modifying it, because it makes the obj file format import and export.
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Yesterday I started looking into this exporter too. Had a play around and managed to get it to run in 2.32, but since it was a simple 3d model, my guess is it did not visit most of the codepaths...dandeloreon1984 wrote:I am almost done converting the script... I will post it online somewhere, and make it available.
The script is over the file format ASE.
If you want I can give you my version... if you have yours complete I would love to have it too!
Please let me know.
NOTE: There is a newer version of that script at http://www.geocities.com/swdoughty/ExportASEIIv1.1.txt - you may want to work from there....
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Sort of funny, but my script is bassed on this one, but add features from current scripts... Right now i am nearing compleation...mmelo wrote:Yesterday I started looking into this exporter too. Had a play around and managed to get it to run in 2.32, but since it was a simple 3d model, my guess is it did not visit most of the codepaths...dandeloreon1984 wrote:I am almost done converting the script... I will post it online somewhere, and make it available.
The script is over the file format ASE.
If you want I can give you my version... if you have yours complete I would love to have it too!
Please let me know.
NOTE: There is a newer version of that script at http://www.geocities.com/swdoughty/ExportASEIIv1.1.txt - you may want to work from there....
I have to define the object tab, or get rid of it.
Right now it has a specify where it goes feature, and is simple to operate.
Oh, By the way, all I am doing right now is fixing the syntax, and then i am done.
Last edited by dandeloreon1984 on Thu Feb 26, 2004 10:01 pm, edited 1 time in total.
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