You need to choose Sumo from the physics dropdown in the world material settings. After that you'll be able to play.
/jesterKing
Game Engine Status Thread
Moderators: jesterKing, stiv
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- Site Admin
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- Joined: Fri Oct 18, 2002 12:48 pm
- Location: Finland
Gameengine updated
I committed yesterday tuhopuu2 solid gameengine to bf-blender CVS. This brings Blender 2.25 physics back to bf-blender.
The process has been done fully for SCons on Linux and Windows, other build systems follow soonish.
Make sure you use the bugtracker to report faulty behaviour (which probably will be found), and check if a bug you think you have found already might have been reported (so we don't get double reports - no, double reports don't speed up the fixing process, they only slow it down).
/jesterKing
The process has been done fully for SCons on Linux and Windows, other build systems follow soonish.
Make sure you use the bugtracker to report faulty behaviour (which probably will be found), and check if a bug you think you have found already might have been reported (so we don't get double reports - no, double reports don't speed up the fixing process, they only slow it down).
/jesterKing
the web plug-in is also a great demand.jd-multi wrote:It's a miracle, it works, it's comming back, and it sound like it has a future. please keep going on with this, I really wanna see blender 2.3X with game engine, so I can finally use just 1 blender version.
Btw, does the save as runtime feature also come back? because it's really usefull and makes us able to share games with people who don't have blender.
Does anyone have A bf-blender with the tuhopuu2 solid gameengine for OSX compiled? I wouldn't mind checking it out, especially for corrections to problems in the OSX beta of 2.25 (The game engine would be released by the time I figure it out myself).
Thanks (sorry to pest all of you Windows users)
farbin
Thanks (sorry to pest all of you Windows users)
farbin