Orthogonal Camera Support?

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Orthogonal Camera Support?

Post by Andy83 » Thu May 13, 2004 3:41 pm

Are there any plans to implement this into the game engine? It would be a highly useful feature.

For one it would allow true 2D games to be made with Blender, which is opening up a whole new field of games which can be made with it.

Also it would prove extremely useful for designing and programming interfaces for 3D games. Using an orthogonal camera, it would become much easier to define positions of icons and other interface components.

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Post by Saluk » Thu May 13, 2004 6:59 pm

Yes I want this feature really bad!

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Post by jasper » Wed Jun 09, 2004 10:46 pm

Yes, this would be a nice feature,

It is possible to use the game-engine in orthogonal mode, if you delete all your camera's.
However, because you don't have any camera's, you can't animate your 'view',
you can workaround this by moving all objects in your scene instead of a camera.

I've actually made some stuff like that, but it's far from ideal.



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Post by Saluk » Thu Jun 10, 2004 8:49 pm

And that workaround wont allow an orthogonal overlay on top of a perspective camera view, which is what an orthogonal camera would be most useful for.

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Post by lemmy » Sun Jun 13, 2004 9:27 pm

Yes, we need this so badly!
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