Animation tools, character animation, non linear animation
3 posts • Page 1 of 1
I want do an eye: eyeball and eyelids are parented to lattice, deformation works good (fig.4), rotations of deformed parts also (fig.5), but problem starts when Track To constraint is added to eyeball (compare fig.4 and fig.6).
It seems that first of all it is deformed by lattice, then rotated.
Is it possible to do rotation first and then deformation?
I tried to add Null constraint before and after rotation, but without effect.