Feature Proposal
Moderators: jesterKing, stiv
@theeth
Aha, ok.
I have updated the proposal again:
Save files compressed
http://www.neeneenee.de/blender/features/
Aha, ok.
I have updated the proposal again:
Save files compressed
http://www.neeneenee.de/blender/features/
a small update at "Missing Behaviors for weighted Subsurf":
http://www.neeneenee.de/blender/features/#6
and
"More hints at the 3D View header":
http://www.neeneenee.de/blender/features/#13
http://www.neeneenee.de/blender/features/#6
and
"More hints at the 3D View header":
http://www.neeneenee.de/blender/features/#13
The last two additions are very appropriate. Someone listen!
I like the idea of more hints in the 3D View header, the tab feature is not guessable - it has to be shown.
I like the idea of more hints in the 3D View header, the tab feature is not guessable - it has to be shown.
Website: http://www.shadeless.dk
@Monkeyboi
Thanx.
and i add some stuff again. This time it is about creating 3D Screensavers with Blender:
http://www.neeneenee.de/blender/features/#14
Thanx.
and i add some stuff again. This time it is about creating 3D Screensavers with Blender:
http://www.neeneenee.de/blender/features/#14
I was doing some experiments on this sort of thing recently, using the top info header as a status bar, like in Wings. Got stuck on something in the code, making it update when the mouse pointer moves into a new window space, but if that can be solved, it should be very easy to implement.ElBarto wrote:"More hints at the 3D View header":
http://www.neeneenee.de/blender/features/#13
The idea behind it is that the info header would display the available hotkeys (well not all of them, of course


I really like the look of those cursors. Right now we have the odd knife cursor as well as one or two other random ones, but this looks like a much more complete list that will also help to clarify to users what they are doing.
Hope this one gets some attention.
Hope this one gets some attention.
Website: http://www.shadeless.dk
Broken wrote:I was doing some experiments on this sort of thing recently, using the top info header as a status bar, like in Wings. Got stuck on something in the code, making it update when the mouse pointer moves into a new window space, but if that can be solved, it should be very easy to implement.
The idea behind it is that the info header would display the available hotkeys (well not all of them, of course ) and mouse actions, depending on what window space the mouse pointer is over. This would keep it in a consistent place, and also perhaps help people grasp the concept of hotkeys changing when the mouse pointer is over a different window space. The individual headers like the 3D View header would be used for specific stuff like the measurements, etc. The only problem I can see with this method is that you need a reasonably wide screen to get the most from it, otherwise the text is clipped off...
This would also work well to make certain features visible like Ctrl-LMB which is 'Add Vertex' in the 3D Window and IPO Editor. Sounds absolutely excelent, but I could worry about the length limits. Does it really have to say 'www.blender.org'? How about just 'Blender' or 'Blender.org'? Or even just the logo...
Website: http://www.shadeless.dk
Got this as a reply at the function board mailing list:
DT was working on that (it should be in the archives), and I had some
pixmaps done in the format he wanted. IIRC the idea was that colours
(only two) was themable like other UI parts without inverse video
mode, 16*16 size, to suit all plataforms. But both of us are busy for
the moment, so topic is frozen (volunteers, real life, etc, etc).
GSR
So it might be come true.
DT was working on that (it should be in the archives), and I had some
pixmaps done in the format he wanted. IIRC the idea was that colours
(only two) was themable like other UI parts without inverse video
mode, 16*16 size, to suit all plataforms. But both of us are busy for
the moment, so topic is frozen (volunteers, real life, etc, etc).
GSR
So it might be come true.
-
- Posts: 0
- Joined: Wed Jan 21, 2004 11:12 pm
- Contact:
My wishlist
Instead open another thread, I preferred post my feature requests here, you could add to your list if you wish 
-Render border for yafray: nowadays, this feature works only with internal engine. However, yafray permits render regions from command line.
-Normals autorecalculation: when we are modelling in low-level terms (vertex2vertex, edge2edge) we must to recalc normals everytime. Could be interesting add an "Autorecalc button" in Mesh panel to recalculate automatically the normals after a face/edge extruding.
-Mesh colors based on object base color: when our scenes are full of different and complex meshes, the recognition of them could be hard. A mesh 'highlighting' could help us to difference objects.
-UV pin selection on UV editor: could be interesting add an entry in "Select" menu to select all pinned vertexes. Individual selection sometimes is very picky especially when we have numerous pinned vertexes.
-Undo at UV editor (I'm dreaming probably): I don't know the difficult of this task, but I think that undo could be great here because push vertexes in UV editor is something like push vertex on a 3d viewport: we made lots of errors when pushing vertexes and sometimes rectification could be hard.
That's all for now...and sorry for my english


-Render border for yafray: nowadays, this feature works only with internal engine. However, yafray permits render regions from command line.
-Normals autorecalculation: when we are modelling in low-level terms (vertex2vertex, edge2edge) we must to recalc normals everytime. Could be interesting add an "Autorecalc button" in Mesh panel to recalculate automatically the normals after a face/edge extruding.
-Mesh colors based on object base color: when our scenes are full of different and complex meshes, the recognition of them could be hard. A mesh 'highlighting' could help us to difference objects.
-UV pin selection on UV editor: could be interesting add an entry in "Select" menu to select all pinned vertexes. Individual selection sometimes is very picky especially when we have numerous pinned vertexes.
-Undo at UV editor (I'm dreaming probably): I don't know the difficult of this task, but I think that undo could be great here because push vertexes in UV editor is something like push vertex on a 3d viewport: we made lots of errors when pushing vertexes and sometimes rectification could be hard.
That's all for now...and sorry for my english

There is a big feature Elysiun:
http://www.elysiun.com/forum/viewtopic.php?t=29261
http://www.elysiun.com/forum/viewtopic.php?t=29261
updated again, some additions to
Uniform Key and Mouse Action
http://www.neeneenee.de/blender/features/
Best regards.
Bart.
Uniform Key and Mouse Action
http://www.neeneenee.de/blender/features/
Best regards.
Bart.