I only started to learn it because, blender does not give much, when it comes to fine-tuning animation. lets face it. its where it lacks most.
now...one thing I really like, is the idea of set driven keys in maya
(short intro of what it is all about: http://www.3dny.org/news.phtml?view=13 )
works out that you have one driver and driven objects.
whenever the driver does somthing the driven will do another keyed action
I rotate one bone (driver), and the hand will make a fist (driven)
One sets driven keys to a sliding door (driven) and it will open/close automaticly everytime the actor (driver) passes it. only the actor has to be animated further....a real time and headache saver
As my python skills dont go much further than cooking a spam salad, I was wondering if it would be realy "that" difficult.
in my naive python noobishness, I think that this can actually be done, with a quite simple script and a simple gui, where one can set the keys for the diver and driven.
driver
enter name object.
enter action key.. exapmle: rot y..
driven
enter name object
enter action key(s) ......
the input is then used with the script:
if driver does this
then driven does that......easy eyhh

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anyway...just a thought
