noticed too. I think it's broken.rednelb wrote:how can i zoom in/out in oops?
bf-blender / Windows (2004/10/09)
Moderators: jesterKing, stiv
Typical zoom behavior by mouse (ctrl+mmb) does not work, but numpad+ or numpad- and Pos1 (home) fo zoom all worked well. But i allways loved and using the mouse behaviors too (and i missed them in the UV Editor).
Karamba!
Bart.
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
Karamba!
Bart.
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
Hi everyone at Blender's,
Like it was told in the previous build the header bar is flickering when adding armature in 3d view.
I'm running on win XP pro with a GeForce4 MX.
Thanks for all the new usefull features.
I'm very impatient to see the improvements the coders will bring on the armature/character animation tools.
Like it was told in the previous build the header bar is flickering when adding armature in 3d view.
I'm running on win XP pro with a GeForce4 MX.
Thanks for all the new usefull features.
I'm very impatient to see the improvements the coders will bring on the armature/character animation tools.
Well, this ATI fix hasn't been "fixed" yet. I have the same problem as I did with the previous build. The menus pop up UNDER the given window. Thje menu only appears when I move the mouse cursor over the entries, and even then, only those entries show up, over which I have already moved the cursor. Meaning it's unusable right now 
I noticed in the commit log for the ATI fix that the menus are written to the backbuffer, and are only switched to the front buffer when "needed". Now isn't this switch supposed to occur automatically, at once, when the menu is opened? Cause that's not what happens for me. Hope this'll be fixed for 2.35.
Zsolt

I noticed in the commit log for the ATI fix that the menus are written to the backbuffer, and are only switched to the front buffer when "needed". Now isn't this switch supposed to occur automatically, at once, when the menu is opened? Cause that's not what happens for me. Hope this'll be fixed for 2.35.
Zsolt
Hello all. Im a new Blender user and have been using the BF builds for quite some time.
Im anxiously following the growth of the Softbody code! Cant wait to see that reach "adulthood". LOL
I have one question about the current build.
Has anyone experienced issues importing OBJ files?
I have a Poser figure (specifically Michael 2.0 from DAZ3D) Id like to import into blender.
Well the "official" release of 2.34 imports the figure just fine. But the BF version hangs and then locks up.
Im anxiously following the growth of the Softbody code! Cant wait to see that reach "adulthood". LOL
I have one question about the current build.
Has anyone experienced issues importing OBJ files?
I have a Poser figure (specifically Michael 2.0 from DAZ3D) Id like to import into blender.
Well the "official" release of 2.34 imports the figure just fine. But the BF version hangs and then locks up.
Bug reports:
=========
Build: BF build of 9/10/2004 (this thread)
Windows 2000
Amd XP 2800+
2 GB ram. (400 mhz dual channel)
GFX card: Nvidia FX 5900/128
Bug 1):
When shifting from 3d to 2d views (backface culling ON in 3d view)
the 2d views sometimes have problems selecting vertices in the
back in wireframe mode. Doesn't occur often...but it DOES occur.
This even occurs when backface culling is set to OFF
Bug2):
I don't know if this bug is related...but sometimes the bevel function
freaks me out. It seem to crash blender on copy. Especially cloning
"not-so-nicely" bevelled objects.
(This bug is to be taken semi-seriously as I can't fully confirm the relationship to the Bevel function).
Other than that, this test-release of BF has worked like a charm
and I've used it to produce a "product-visualization" for my boss
No material trouble....but the rendering antialiasing...especially on
small minute objects could be a lot better (all OSA in every object where
set to ON).
=========
Build: BF build of 9/10/2004 (this thread)
Windows 2000
Amd XP 2800+
2 GB ram. (400 mhz dual channel)
GFX card: Nvidia FX 5900/128
Bug 1):
When shifting from 3d to 2d views (backface culling ON in 3d view)
the 2d views sometimes have problems selecting vertices in the
back in wireframe mode. Doesn't occur often...but it DOES occur.
This even occurs when backface culling is set to OFF
Bug2):
I don't know if this bug is related...but sometimes the bevel function
freaks me out. It seem to crash blender on copy. Especially cloning
"not-so-nicely" bevelled objects.
(This bug is to be taken semi-seriously as I can't fully confirm the relationship to the Bevel function).
Other than that, this test-release of BF has worked like a charm
and I've used it to produce a "product-visualization" for my boss

No material trouble....but the rendering antialiasing...especially on
small minute objects could be a lot better (all OSA in every object where
set to ON).