Interfacing Blender to the Real World

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Guest

Interfacing Blender to the Real World

Post by Guest » Sun Nov 24, 2002 2:25 pm

Blender could be a hugely powerful simulation tool if it could be easily interfaced to the real world for custom applications not just standard joysticks, VR gear etc. What is required is a way to hook up blender to analogue to digital and digital to analoge cards. whilst custom C/C++ or similar routines may be required for the prototype hardware there should be a way of "hooking" these custom routines into Blender. It is such a powerful package, but it is frustrating that there is no simple way of attatching it to the outside world.

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