PocketPC
Moderators: jesterKing, stiv
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- Location: University of Minnesota (USA)
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Lord ZealoN, basically what you need to do is grab the latest cvs, install the prerequired libs for blender to work and then
try compiling blender. the INSTALL doc inside of the blender source steps you through it. If you have any questions feel free to email me and or just ask here.
If you haven't yet I would first get it compiling on a system that works currently... (windows/linux etc) so you know the
basics of what needs to be done.
try compiling blender. the INSTALL doc inside of the blender source steps you through it. If you have any questions feel free to email me and or just ask here.
If you haven't yet I would first get it compiling on a system that works currently... (windows/linux etc) so you know the
basics of what needs to be done.
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- Joined: Sun Jan 04, 2004 10:20 pm
I tried to have a look on Blender documentation and lot of libraries are needed to compile... Are these libraries available on PocketPC?? And I was wondering on Opengl for pocketpc. Maybe these links could help you :=)
http://www.khronos.org/opengles/index.html
http://studierstube.org/klimt/
http://www.pocketmatrix.com/forums/viewtopic.php?t=8387
and an interesting article:
http://www.gamedev.net/reference/articl ... le1312.asp
I really hope that you will succed to offer us Blender on Pocketpc :=) Thank you!! I personnaly have no ideas how to compile a programm written in c++ and it to make it work for pocketpc... Do we have to go throw the whole code and change thinks specific for PPC?
Thanks again,
Salvatore
http://www.khronos.org/opengles/index.html
http://studierstube.org/klimt/
http://www.pocketmatrix.com/forums/viewtopic.php?t=8387
and an interesting article:
http://www.gamedev.net/reference/articl ... le1312.asp
I really hope that you will succed to offer us Blender on Pocketpc :=) Thank you!! I personnaly have no ideas how to compile a programm written in c++ and it to make it work for pocketpc... Do we have to go throw the whole code and change thinks specific for PPC?
Thanks again,
Salvatore
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- Joined: Sun Jan 04, 2004 10:20 pm
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- Joined: Sun Jan 04, 2004 10:20 pm
Try the malling list. if you really want to dive into the code. pp over the dev mailling list will help you with all you question i'm sure.Lord_ZealoN wrote:Well. my intention is see blender in my ipaq, but at the moment i don't have time.
But don't worry, when i had time i'll try it, but it's better if i have some help.
Greetings
http://projects.blender.org/mailman/lis ... ommitters/
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I think this would be a great program to have (if I had a pocketpc, which I will soon). Even a blender model viewer would be quite handy and fun. But at the same time, I am really impressed with the current speed of development on the blender scene. I'd hate to have to shift resources and slow that down.
Hi,
I use the gpe familiar linux (http://familiar.handhelds.org/) on my iPAQ, In the moment I have not the time to try compiling blender on It but I know that blender already running under intimate. (http://intimate.handhelds.org/screens.html)
The Debian ARM project have packages for mesa and blender too, but my memory on the iPAQ is to low for Installing all the dependencies.
so If you wont to try a port to familiar Linux you can use the open iPAQ Cluster http://www.handhelds.org/projects/devcluster.html
I think the main problem its compiling mesa in the right way. I am not sure but i read something that mesa require a floating point Unit.
I hope that help.
and sorry for my bad English.
I use the gpe familiar linux (http://familiar.handhelds.org/) on my iPAQ, In the moment I have not the time to try compiling blender on It but I know that blender already running under intimate. (http://intimate.handhelds.org/screens.html)
The Debian ARM project have packages for mesa and blender too, but my memory on the iPAQ is to low for Installing all the dependencies.

so If you wont to try a port to familiar Linux you can use the open iPAQ Cluster http://www.handhelds.org/projects/devcluster.html
I think the main problem its compiling mesa in the right way. I am not sure but i read something that mesa require a floating point Unit.
I hope that help.
and sorry for my bad English.