New tool - Sculpt Mesh - update first page Nov 7
Moderators: jesterKing, stiv
New tool - Sculpt Mesh - update first page Nov 7
Here is the latest version of my sculpt mesh tool
See here to download.
http://wiki.blender.org/bin/view.pl/Ble ... /SculpMesh
Here are testing builds that you can use it with
This build should be recent enough for on windows
http://web.netrevolution.com/gbeloin/el ... 041104.zip
and this one is recent enough on Linux
http://web.netrevolution.com/gbeloin/el ... 104.tar.gz
I don't see a recent enough OS X build, but there will probably be one later today.
IGNORE the warning that it needs to use 2.35, any of the recent CVS versions work.
LetterRip
See here to download.
http://wiki.blender.org/bin/view.pl/Ble ... /SculpMesh
Here are testing builds that you can use it with
This build should be recent enough for on windows
http://web.netrevolution.com/gbeloin/el ... 041104.zip
and this one is recent enough on Linux
http://web.netrevolution.com/gbeloin/el ... 104.tar.gz
I don't see a recent enough OS X build, but there will probably be one later today.
IGNORE the warning that it needs to use 2.35, any of the recent CVS versions work.
LetterRip
Last edited by LetterRip on Mon Nov 08, 2004 12:17 am, edited 1 time in total.
The patch has been committed to CVS
While it is nowhere near the 1.5 million polygons that ZBrush can handle, I'm doing okay speed on a mesh of 60,000 faces.
It will probably eventually be coded into C but that will have to wait till at least 2.36.
LetterRip
It actually has fairly decent speed even on large meshes right now.It would be really really great if this patch were commited into blender, because i think a python script tends to be slow...to use. Thanks!
While it is nowhere near the 1.5 million polygons that ZBrush can handle, I'm doing okay speed on a mesh of 60,000 faces.
It will probably eventually be coded into C but that will have to wait till at least 2.36.
LetterRip
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/
Teddy: A Sketching Interface for 3D Freeform Design
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm

Chameleon : 3D Paint for Teddy
http://www-ui.is.s.u-tokyo.ac.jp/~takeo ... meleon.htm

SmoothTeddy: Quick 3D Modeling and Painting
http://www-ui.is.s.u-tokyo.ac.jp/~takeo ... index.html

Chateau : A Suggestive Interface for 3D Drawing
http://www-ui.is.s.u-tokyo.ac.jp/~takeo ... hateau.htm

openteddy based on above teddy theory
http://openteddy.sourceforge.net/

Teddy: A Sketching Interface for 3D Freeform Design
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm

Chameleon : 3D Paint for Teddy
http://www-ui.is.s.u-tokyo.ac.jp/~takeo ... meleon.htm

SmoothTeddy: Quick 3D Modeling and Painting
http://www-ui.is.s.u-tokyo.ac.jp/~takeo ... index.html

Chateau : A Suggestive Interface for 3D Drawing
http://www-ui.is.s.u-tokyo.ac.jp/~takeo ... hateau.htm

openteddy based on above teddy theory
http://openteddy.sourceforge.net/

yea, though not mature, those tools are amazing. as i tried them is lept asking myself: "why the hell do i spend hours pulling vertices when objects can obviously be done with a stroke???" ok, i gave myself the answer - control. still a combination of both worlds would be close to the holy grail of CG-modelling
curious what the future will bring

The Teddy can be used in catoonish works very well. The commercial software curvy3d is just a Teddy with advanced tools.
I also think sketchup has common with Teddy.
I also think sketchup has common with Teddy.
I've played with both Teddy and the cloth tool.
Teddy I wasn't very impressed with. The cloth tool is excellent.
I've updated my sculpt mesh script see this thread for the latest news.
http://www.elysiun.com/forum/viewtopic. ... 2&start=45
It is usable with current CVS and is really fast now.
I don't really see anything in common between teddy and sketchup. Sketchup is quite neat, and I think we'll see many of its inference features in the next version of blender (not 2.35 but 2.36).
LetterRip
Teddy I wasn't very impressed with. The cloth tool is excellent.
I've updated my sculpt mesh script see this thread for the latest news.
http://www.elysiun.com/forum/viewtopic. ... 2&start=45
It is usable with current CVS and is really fast now.
I don't really see anything in common between teddy and sketchup. Sketchup is quite neat, and I think we'll see many of its inference features in the next version of blender (not 2.35 but 2.36).
LetterRip