thanks for your time.
Build with MSVC 7 using scons system.
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Relevant feature:
-bugfixes : 1843, 1859, 1864, 1865, 1838, 1842
-Disabled B-B to goto circle selecting on armature edit mode.
-game engine bugfixes: 1788, 1799, 1600,
Commit:
-ton
Log:
Bugreports keep coming in... including real bad one.
- Deformed mesh didnt give correct 'orco' anymore on render
- Mesh editmode, "Separate loose parts", crash on empty mesh (no verts)
- Global undo; buttons sending redraw events gave extra undo push called
"Make single user or local". That latter was wrong event handling for
REDRAW event, harmless, until now

First one is a real showstopper... bah!
-jiri
Log:
- bug fix #1843
https://projects.blender.org/tracker/in ... 9&atid=125
function find_basis_mball() sometimes returned duplicated MetaBall as basis mball, which caused crash of Blender. It happened only when basis MBall object was used for duplication. It was propably caused by some changes in duplicator code.
-ton
Log:
Fix for strange (showed in windows only) error that delivered flat curve
deforms by default. Proved to be a [3] array passed on to function needing
[4] array. Bad bad...
Thanks Ole for finding it!

Log:
Bug fix #1859
Appending or Linking data from other file always cleared scene scriptlinks,
due to having 1 line of code just on wrong location... is bug since 2.25,
so finally something again I didn't recently break in working code

Log:
Fix for #1864
In transform code the old global G.totvertsel was still used to define
centroid (editmesh). Replaced with nice local variable.
Log:
Bug #1865
On appending in posemoding, Blender could crash.
Found out the new 'select appended' also sets the 'active base/object'.
This isn't OK on that level of the code, 'active' exists (and needs to be
set) on UI code level in src/, not in the middle of file reading function.
Also removed weird negative bitflag that enforced 'select appended' to
be default. If you want that, set the flag itself in do_versions or so.
In my opinion it is best saved in .B.blend instead. Another time...
Log:
Disabled B-B to goto circle selecting on armature edit mode.
Log:
Bug fix #1838
AO option "Use sky" or "Use tex" now also take option "Use distances" into
account, so you can control shades of AO better then.
-kester
Log:
Fix stereo window creation
Log:
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
-ton
Log:
Bug fix, irc report.
Move to layer buttons, using SHIFT+hotkeys to set button values and use
mouse to press OK undid the last change, this due to active flag hanging
on that button. It now clears hotkey active flags on mouseclick first.
-kester
Log:
Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects
-ton
Log:
Three cases of unitialized variables found.
Hopefully it fixes the black scanlines error, as reported in #1842, but
need MSVC compiler to test it.

Log:
Oops, just a little initialize too much

Previous commit caused vertex color not to work.
Log:
Bugfix on irc report;
Static-animated particles didn't recalculate on render
when used for duplicators (did work for halos). Allows material/texture ipo
for animated motion.
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A new build is available